Published on November 2, 2012 By Nakor In FE Support

A beta/pre-release of Fallen Enchantress 1.01 is available now available for download.

A patch installer for 1.00 is available from https://www.stardock.cachefly.net/FallenEnchantress-1.004_beta_update_setup.exe  for standalone installs direct from Stardock's store.

Steam users can update to the beta by right-clicking on the Fallen Enchantress entry in Steam and selecting Properties, Betas, and the 'Beta - 1.01 prerelease' option.

If you have previously applied one of Brad's "unofficial" builds, please download the release 1.00 EXE from http://sd.stardock.com/FE_100.zip and replace it before running the patch. You do not need to reinstall completely.

The 1.01 changelog notes are available at https://forums.elementalgame.com/434823 

Enjoy!

Kris

 


Comments (Page 2)
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on Nov 03, 2012


Ack, I can't get past the loading screen with the beta.

on Nov 03, 2012

Frogboy
Xia, could you check the file coredifficultylevels.xml and check the starting funds ratio?

From Novice to Insane: 0.5, 0.5, 0.5, 1.0, 1.0, 5.0, 10.0, 10.0 and 10.0. 

on Nov 03, 2012

Another bug:  Dragons still kill themselves when they breathe fire.

 

on Nov 03, 2012


Ok, it just took a while. I restarting new custom games a bunch of times, then the city resource markers for new cities stopped showing and the cloth map doesn't appear when zooming out either.

on Nov 03, 2012

I checked the core difficulties, and it looks fine, 1.0 for normal.  But Resoln is in the lead and has 16,000 gold and that seems a bit unlikely.

on Nov 03, 2012

I just checked and none of the other AIs seem to have that kind of cash, turn 193 and she has 10,000 which isn't impossible, but she has an income of -31.  I wonder if she isn't just getting gifted from the other AIs, protection money.

on Nov 03, 2012

Sorry, I would delete this post if I knew how... it looks propoganda just adds to "city income", and the actual gold coming to you depends on the tax rate.

Really useless spell then, IMO.  Meditation is worth 2 - 6 mana for free while propoganda is only worth a couple gildar at most at the cost of 20 mana (+ upkeep, if there is one, I forget)


Another gold bug:

 

I cast propoganda on a 3 essence town and it wasn't giving any gold bonus.  Enchantment icon appears, but gold bonus doesn't show up in city detail summary, or income tab.

I cancelled the enchantment and didn't change my actual income either... so it's not just a display issue.

on Nov 03, 2012

And now in turn 230, Resoln is almost broke.  I have no idea how they got 16,000 gold so quickly, and now have very little.  They seemed to spent it well, they shot right up the power charts, about 400 to the rest of us at about 100-150.

on Nov 03, 2012

turn 230, Altar mysteriously now has 20,000 gold, with an income of 17.

on Nov 03, 2012

Here is my save.  Notice that many of the nations have gold in the 20,000 range.  Gilden has 27,000 gold.  

 

http://dl.dropbox.com/u/12725289/drath.EleSav

on Nov 03, 2012


Charge trait displays on level up menu (Moves +3 on first turn) twice. It does not show attack +3.

on Nov 03, 2012

My current save is failing to load with a memory error.  Do you guys need the save or the entire err file?  Here are the last couple lines.

 

Debug Message:  InitializeWorld:  Map File:

Debug Message:  Stamp Quantity: 9

Debug Message:  Land Mass Size: 0

Debug Message:  Land Mass Min Spawns: 0

Debug Message:  Land Mass Max Spawns: 0

Debug Message:  Forest Quantity: 4

Debug Message:  Mountain Generation Option: 1

Debug Message:  Map Random Seed: 1351888286

Debug Message:  Map Generation Complete

Debug Message:  LOAD GAME: Game Save Version: 232

Debug Message:  LOAD GAME: Game Version (at time of save): 1.004

DebugMessage:  Overran end of MemBuffer.

on Nov 03, 2012

Ely Soto

Charge trait displays on level up menu (Moves +3 on first turn) twice. It does not show attack +3.

Do you mean it looks like this:

Charge: Moves + 3

Charge: Moves +3

Or this 

Charge: Moves + 3, Moves + 3.

 

Having a hard time understanding what you mean.

 

on Nov 03, 2012

Lord Xia
I checked the core difficulties, and it looks fine, 1.0 for normal.  But Resoln is in the lead and has 16,000 gold and that seems a bit unlikely.

I agree. I wonder where/how it's getting it.

on Nov 03, 2012

Ok, so I got 300+ turns in and now the game won't load.  I have 3 saves from that time frame and the debug.err file.  I posted them all in the links below. 

Debug File: https://www.dropbox.com/s/agu6onh5dik4r46/debug.err.mem

Save 1: https://www.dropbox.com/s/z4kiz4aa0d811x2/Phantom%20Ownership.EleSav

Save 2: https://www.dropbox.com/s/d0p1si1v50ilidu/QuickSave.EleSav

 

The only other issues I ran into that might be worth looking in to are the borders bug and terrain change bug.

 

The borders bug seems to occur at random and I wish I could find a way to reproduce it.  If you could get the above saves to run you can see it in there.  It occurs when you take a location and the borders are not integrated into your own (case 1) or if the game does not notice that the former owner of a border is gone and redraw them (case 1).

This first shot is of case 1. That partcular AI surrendered to me later, but that never changed how the this border looked. It appeared to be slowly being taken over as the city grew but I can't reload to check it.

Case 1

This second shot is of case 2.  The mine on the right side SHOULD be in my territory but isn't.  I even built an outpost right next to it and the border still did not change.  Also when the AI still existed it owned that mine even after I took the outpost to the NE.  There was nothing there generating that boarder that I could see.  It appeared to be non-contiguous.  

Case 2

The terrain bug is much easier to reproduce and is caused when you pull down a mountain and the art has updated but the underlying terrain code has not.  What I mean is that the art makes everything pretty but the underlying code just knows that you did not yet lower the terrain in that particular square, even if the art has "prettified" it.  It results in what looks like an open path but it is actually still blocked. You just have to be really careful and go square by square when modifying terrain.

My cursor is right above the crystal mine.  You can't see the cursor but if you look in the lower left you can see it says mountain when there doesn't look like anything is there.

No mountain

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