Published on November 2, 2012 By Nakor In FE Support

A beta/pre-release of Fallen Enchantress 1.01 is available now available for download.

A patch installer for 1.00 is available from https://www.stardock.cachefly.net/FallenEnchantress-1.004_beta_update_setup.exe  for standalone installs direct from Stardock's store.

Steam users can update to the beta by right-clicking on the Fallen Enchantress entry in Steam and selecting Properties, Betas, and the 'Beta - 1.01 prerelease' option.

If you have previously applied one of Brad's "unofficial" builds, please download the release 1.00 EXE from http://sd.stardock.com/FE_100.zip and replace it before running the patch. You do not need to reinstall completely.

The 1.01 changelog notes are available at https://forums.elementalgame.com/434823 

Enjoy!

Kris

 


Comments (Page 3)
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on Nov 03, 2012

Ophidian's deadly bite trait is a bit overpowered. Can't dodge it, block it, etc.

on Nov 03, 2012


Closer to

Charge: Moves + 3, Moves + 3.

In the tooltip when you level up and get the Charge option.

on Nov 03, 2012

Ely Soto
Ophidian's deadly bite trait is a bit overpowered. Can't dodge it, block it, etc.

IIRC it can only be used once every couple turns.  That means you either get some armor, sacrifice a unit, or control range so you hit first and hopefully kill it before it can retaliate.  I personally don't have any issues with that unit, or the other ones that share the same or similar abilities.

on Nov 03, 2012


What is the use of 'Markith's Letter'? Found it as loot and it appears to be unusable.

on Nov 03, 2012

Frogboy
Quoting Lord Xia, reply 21I checked the core difficulties, and it looks fine, 1.0 for normal.  But Resoln is in the lead and has 16,000 gold and that seems a bit unlikely.

I agree. I wonder where/how it's getting it.

Looks like the AI knows how to game the system better than the programmer

on Nov 04, 2012

Nakor
I have a Stardock badge by my user and member #2. A sig would be overkill.

Kris

 

When you start a new thread like this one we dont see either of those. It could be just virus links

 

on Nov 04, 2012

Is it possible they are getting (rather than costing) money from rushing?

on Nov 04, 2012

The money seems to come all at once, and they use it and may not get more.  It's like at some point in the game the AI will just gain a huge amount of money, but it doesn't seem to keep happening, or at least not all the time.  Resoln got 16,000 and burned through it, but when she was low on cash, she stayed that way.  I don't know, it's a pickle.

on Nov 04, 2012

Was the faction powerful enough that it was extorting other factions for the cash?

on Nov 04, 2012

Leo in WI
Was the faction powerful enough that it was extorting other factions for the cash?

Yea, but that doesn't explain Altar that was near last place also mysteriously getting 20,000 and Gilden in second getting 30,000, or Capitar in the middle getting 10,000.  Resoln was just the earliest that I noticed, and from the way the score jumped she used it to full effect.

 

Also, I am playng a new game, same settings, and I have not noticed this happening in it.  Just weird.

on Nov 04, 2012

parrottmath
But the symbol of a questionmark doesn't quite fit rebels.

The question mark seems to be Ability_Uneducated_Icon. There is also Ability_Rebels_Icon, with crossed pitchforks, that isn't being used for some reason.

on Nov 04, 2012

Lord Xia
Yea, but that doesn't explain Altar that was near last place also mysteriously getting 20,000 and Gilden in second getting 30,000, or Capitar in the middle getting 10,000. Resoln was just the earliest that I noticed, and from the way the score jumped she used it to full effect.

Hah, no it doesn't. Freaky.

on Nov 04, 2012

sratner
Quoting parrottmath, reply 9But the symbol of a questionmark doesn't quite fit rebels.

The question mark seems to be Ability_Uneducated_Icon. There is also Ability_Rebels_Icon, with crossed pitchforks, that isn't being used for some reason.

Ahh, that would explain why the questionmark made no sense. I hope that is fixed then... You never know what is a bug or not when it comes to graphical choices.

on Nov 05, 2012

Some issues I have. Nothing very serious.

 

I don't like combining the robes and chest armor paths, it was great when they were separate.

 

Militia using magic weapons?  I thought this was taken out?  I don't mind buffing Militia, but I would like it to make sense.  My unarmored little scrubs with Magic swords seems strange.  

 

Sometimes when I design a unit, I design it so some parts of their armor is not going to upgrade, but some do.  Often, I make a grunt type troops where only their shield is upgraded.  I wish that when I had the option to upgrade an already built unit, it would follow how I designed it.

 

Units seem very attached to their leaders.  If I put an army into a city, and then try to take a unit that was in that army out of the city, it will turn around and reenter the city.  If I take out the champion that was it's commander and send him away...every unit that use to be in his army will try and follow him if I move them out of their city.  It's annoying as shit.

 

Sometimes when I conquer a city, not all my troops will enter, they stay outside the city, and not even grouped together, all on top of each other in their own armies, just waiting to be murdered one by one and not helping with city defence.

 

When a city is attacked twice in the same turn, on the second turn, there are no defenders.  So even if you didn't lose a single militia in the first battle, they don't fight the second.  Like they are union workers...

 

Also, if I take the big Gilden ability, Master Smiths.  I gain the Golem shield, which no one but a Golem or a Jugg could really ever use, with it weighing 45 and lose access to the tower shield.  I don't think the Golem shield should be tied with this trait, as it's useless to almost every race, and it shouldn't make you lose access to the Tower Shield.

 

Also, since the beta, I have seen 0 random events in 30 hours of play.  And the setting is on it's highest.  Maybe just bad luck, but seems unlikely.

on Nov 05, 2012

I'd like to play but I dont want to start a game with the huge cheating bugs..any ETA on when those can be hotfixed?

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